

However, your guild might instead be a loose network of artisans who each work in a different village within a larger realm. Guilds are generally found in cities large enough to support several artisans practicing the same trade. And instead of artisan's tools, you can start with a mule and a cart. Rather than proficiency with artisan's tools, you might be proficient with navigator's tools or an additional language. In some ways, the traveling merchant's life lends itself to adventure far more than the life of an artisan. Perhaps you transported goods from one place to another, by ship, wagon, or caravan, or bought them from traveling traders and sold them in your own little shop. Your guild might be a large merchant consortium (or family) with interests across the region. You don't craft items yourself but earn a living by buying and selling the works of others (or the raw materials artisans need to practice their craft). Instead of an artisans' guild, you might belong to a guild of traders, caravan masters, or shopkeepers. Tool Proficiencies: One type of artisan's toolsĮquipment: A set of artisan's tools (one of your choice), a letter of introduction from your guild, a set of traveler's clothes Value:2gp Weight:4lbs, and a pouch Value:5sp Weight:1lb containing 15gp Variants Guild Merchant

You learned your skills as an apprentice to a master artisan, under the sponsorship of your guild, until you became a master in your own right. You are a well-established part of the mercantile world, freed by talent and wealth from the constraints of a feudal social order. You are a member of an artisan's guild, skilled in a particular field and closely associated with other artisans.
